static Dictionary<string, List<Action<float>>> Listeners;
static Dictionary<string, List<Keys>> RegisteredKeys;
static Dictionary<string, List<Buttons>> RegisteredButtons;
+ static List<string> BlockedKeys;
+ static List<string> BlockedButtons;
static GamePadState InputGamePadState;
static KeyboardState InputKeyboardState;
static InputController()
{
Listeners = new Dictionary<string,List<Action<float>>>();
+ RegisteredButtons = new Dictionary<string, List<Buttons>>();
+ RegisteredKeys = new Dictionary<string, List<Keys>>();
+ BlockedKeys = new List<string>();
+ BlockedButtons = new List<string>();
InputKeyboardState = new KeyboardState();
InputGamePadState = new GamePadState();
}
InputKeyboardState = Keyboard.GetState();
}
+ public static void RegisterEventForKey(string eventName, Keys key)
+ {
+ List<Keys> newKeyList;
+ if (!RegisteredKeys.ContainsKey(eventName))
+ {
+ newKeyList = new List<Keys>();
+ RegisteredKeys.Add(eventName, newKeyList);
+ }
+
+ RegisteredKeys.TryGetValue(eventName, out newKeyList);
+
+ newKeyList.Add(key);
+ }
+
+ public static void RegisterEventForButton(string eventName, Buttons button)
+ {
+ List<Buttons> newButtonList;
+ if (!RegisteredButtons.ContainsKey(eventName))
+ {
+ newButtonList = new List<Buttons>();
+ RegisteredButtons.Add(eventName, newButtonList);
+ }
+
+ RegisteredButtons.TryGetValue(eventName, out newButtonList);
+
+ newButtonList.Add(button);
+ }
+
private static void DispatchRegisteredEvents()
{
+ var keyFired = false;
+
+ foreach (KeyValuePair<string,List<Keys>> entry in RegisteredKeys) {
+ keyFired = false;
+ foreach (Keys key in entry.Value)
+ {
+ if (InputKeyboardState.IsKeyDown(key))
+ {
+ if (!BlockedKeys.Contains(entry.Key))
+ {
+ Dispatch(entry.Key, 1);
+ BlockedKeys.Add(entry.Key);
+ }
+ keyFired = true;
+ break;
+ }
+ }
+
+ if (!keyFired)
+ {
+ BlockedKeys.Remove(entry.Key);
+ }
+ }
+
+ foreach (KeyValuePair<string, List<Buttons>> entry in RegisteredButtons)
+ {
+ keyFired = false;
+ foreach (Buttons button in entry.Value)
+ {
+ if (InputGamePadState.IsButtonDown(button))
+ {
+ if (!BlockedButtons.Contains(entry.Key))
+ {
+ Dispatch(entry.Key, 1);
+ BlockedButtons.Add(entry.Key);
+ }
+ keyFired = true;
+ break;
+ };
+ }
+
+ if (!keyFired)
+ {
+ BlockedButtons.Remove(entry.Key);
+ }
+ }
}
private static void DispatchMoveEvents()
xMovement = InputGamePadState.ThumbSticks.Left.X;
yMovement = -InputGamePadState.ThumbSticks.Left.Y;
- Console.WriteLine("Dispatching Input {0}", InputKeyboardState.IsKeyDown(Keys.Left));
-
if (InputKeyboardState.IsKeyDown(Keys.Left))
{
xMovement = -1.0f;